

If a player comes near, the horses may turn to look at them. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Horses are not affected by jump boost beacons or potions. A ridden saddled horse can be made to jump and holding the control charges for a higher leap. When the player rides them, the experience bar on HUD is replaced by jumping charging bar. Ridden saddled horses have the ability of "jumping charging". Speed has no relation to a horse’s outward appearance. A horse’s speed can also be affected by potions. Horses move backward slowly, about as fast as the player when moving sideways. About 82% of horses are able to go faster than a minecart. The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second (compared to the player's walking speed, which is about 4.317 blocks/second).

Horses cannot fit through a 1-block-wide gap. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse and rider can safely fit through a space as low as 2.75 blocks high. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a horse.Ī ridden saddled horse automatically runs up any one block high slope. The player dismounts using the dismount control. Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. A normal horse’s inventory has two slots, one for a saddle and one for horse armor. A horse’s inventory can be accessed by mounting the horse and using inventory control, or by sneaking and then using or pressing the "open inventory" button on the horse. Exclusive to horses.Įquipment can be placed on a horse by holding it and then using on the horse, or by accessing its inventory. Horse Armor Slot: For equipping horse armor.Tamed horses have the following two slots available: They can be towed in two ways: Horses can swim behind a boat by using a lead, or a boat can be attached to a lead (before putting the horse in the boat) and the player can swim to tow the boat containing the horse. Horses can be pulled along and tied up using a lead. In deeper water, the player is automatically dismounted. They can be ridden in water up to 2 blocks deep. Horses cannot float on water when being controlled by a player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost). When ridden, they are able to move faster and jump higher than a normal player. Tamed and saddled horses can be used as a means of transportation in the game. Killing a foal yields neither items nor experience. Upon successful breeding, 1–7 is dropped.

Saddle if the horse was already equipped.Horse armor if the horse was already equipped.The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. Unlike almost all other mobs, horses with equipped saddles don't render these when under the effect of Invisibility. In total, there are 35 possible horse coat combinations. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment. Foals start at half the size of adults, and in Bedrock Edition, get progressively bigger as they age. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Markings, from top to bottom: none, stockings and blaze, paint, snowflake appaloosa, and sooty.Įach horse variant has unique features and markings, and a foal (baby) version. Base colors, from left to right: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay. Villages naturally generate with stables and animal pens containing horses.Īll 35 colorations of horses. 20% of all individual horses spawn as foals. All members of the herd have the same color, but markings may vary. For horses, all combinations of color and markings are equally likely. Horses spawn in plains and savannas in herds of 2–6. Notice the same color but different markings.
